We just moved into a new office this week, so we don’t have very much to show you in a new snapshot. That said, have a new snapshot anyway! It has some bug fixes so that’s always fun.
CHANGES IN 18W05A
- Added new command
/bossbar
- Added really basic entity selector suggestions in the command UI (
@e
etc) - Updated translations from crowdin
- Fixed bug MC-4923 – Flint and steel and fire charges can place fire at invalid positions
- Fixed bug MC-5037 – Riding a pig / horse with a cape causes it to not behave as expected
- Fixed bug MC-105591 – Flint and Steel loses durability and fire charge is used up even if no fire was placed
- Fixed bug MC-123460 – JSON parsing exceptions thrown during parsing of pack.mcmeta of data and resource packs are not caught properly
- Fixed bug MC-124048 – Tab completing advancement (any?) key with trailing space errors
- Fixed bug MC-124056 – The members/target/targets argument of /scoreboard and /team does not tab-complete player names
- Fixed bug MC-124360 – OS locale is used for /data get feedback text when specifying the scale argument
- Fixed bug MC-124379 – datapacks load functions unreliably
- Fixed bug MC-124384 – Trigger objectives are enabled by default
- Fixed bug MC-124499 – Missing command feedback for successfully triggering trigger
- Fixed bug MC-124616 – /setidletimeout suggests it is in seconds while behaviour is in minutes
/BOSSBAR
This command allows you to create a custom boss bar, change how it looks, and choose who to show it to.
To create a bossbar called foo:bar
, use /bossbar create foo:bar "Name of my boss bar"
.
Then change how it looks using the following commands:
/bossbar set foo:bar name <name>
to change the name (for example"New Name
” or{"translate": "entity.minecraft.ender_dragon"}
)/bossbar set foo:bar color <color>
to change the color (for examplered
, defaultwhite
)/bossbar set foo:bar style <style>
to change the style (for examplenotched_6
, defaultprogress
)/bossbar set foo:bar value <value>
to change the value (for example10
, default0
)/bossbar set foo:bar max <max>
to change the max value (for example100
, default100
)/bossbar set foo:bar visible <visible>
to change the visibility (for examplefalse
, defaulttrue
)/bossbar set foo:bar players <players>
to change who can see it (for example@a
, default none)
You can also store things into bossbars using /execute store (result|success) bossbar foo:bar (value|max) ...
To remove a bossbar, use /bossbar remove foo:bar
.
Bossbars persist across restarts and leaving/rejoining the world. If a player is added to a boss bar and reconnects, they will be re-added to the bossbar unless a new set .. players
is ran without them in it.
GET THE SNAPSHOT
Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar: Minecraft server jar